Christopher Tremblay, "Mathematics for Game Developers"
English | 2004-06-08 | ISBN: 159200038X | 648 pages | PDF | 14.8 mb
English | 2004-06-08 | ISBN: 159200038X | 648 pages | PDF | 14.8 mb
Mathematics for Game Developers is just that-a math book designed
specifically for the game developer, not the mathematician. As a game
developer, you know that math is a fundamental part of your programming
arsenal. In order to program a game that goes beyond the basics, you
must first master concepts such as matrices and vectors. In this book,
you will find some unique solutions for dealing with real problems
you’ll face when programming many types of 3D games. Not only will you
learn how to solve these problems, you’ll also learn why the solution
works, enabling you to apply that solution to other problems. You’ll
also learn how to leverage software to help solve algebraic equations.
Through numerous examples, this book clarifies how mathematical ideas
fit together and how they apply to game programming.
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